Review: FIFA 10: Ultimate Team

You can’t win anything with cards.

FIFA 09′s Ultimate Team downloadable expansion was something of a surprise hit last year. According to EA, downloads numbered in six figures and there were reportedly around 35 million in-game card packs purchased, either with real money or in-game coins earned by playing the mode. This means that not only did those hundreds of thousands of players invest £7.99 in Ultimate Team, but a large portion of them either sunk a ton of playing time into it or opened their wallets and spent.

Once these figures came in, it was a pretty safe bet that FIFA 10 would include an Ultimate Team mode – and, now that it’s finally here, it’s likely to be an ever bigger success than last year’s DLC. Why? Firstly, it offers a far faster, deeper and altogether better package than the FIFA 09 equivalent. Secondly, it’s being sold at the cheaper price of £3.99 (or 400 Microsoft Points).

If you’re new to the concept of the Ultimate Team mode, then imagine the FIFA manager mode played as a hybrid of FIFA, speed chess and top trumps. Players start the game with a randomly selected set of playing cards which include players, a stadium and handy items such as player contracts, training cards and staff cards. They then select a squad and a formation and can begin to build their teams.


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Article Date: Mar 01,2010

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